Press Releases
- 29 September 2026: ALLFATHER announced, trailer live now
- Developer
- Tommy McKay
- Release date
- Coming 2027
- Platforms
- PC (Steam, Windows)
- Engine
- Godot
From the Developer
ALLFATHER is my first solo project and my first 3D game. After shipping Gnomes and Sea of Survivors, I wanted to build something that shows the full range of what I can do, from novel combat design to a soundtrack I'm composing myself. Every exchange in ALLFATHER is brutal but fair. There are no cheap deaths. Combat rewards awareness and patience over panic and button mashing.
Trailer
Download trailer (Google Drive)
About
A brutal, first-person roguelike with precise, stamina-driven combat. Play as a fallen shieldmaiden who rejects the judgement of the Valkyries. Proving to the gods she deserves their favour, she uses their blessings to crawl from the depths of Helheim to the halls of Valhalla.
Description
You were a shieldmaiden. You died well. The Valkyries sent you to Hel anyway. ALLFATHER is a first-person roguelike about refusing that judgement: fight your way up from the realm of the dead, through regions sealed behind their keepers, to the gates of Valhalla.
Combat runs in real time and rewards precision. Manage stamina, read attacks, block at the last moment to turn a hit into an opening, and unlock weapons that change how you fight. Enemies fight for position around you, every room is a fight you cannot back out of. Doors seal behind you, the only way out is forward.
The gods are watching, and most of them are not on Odin's side. Level up and choose blessings from the Norse pantheon, spend your gold at dwarven shops and find relics that shape a different build every run. Death is permanent, but Hel's domain remembers you: unlock runes and weapons between runs and walk back in stronger.
The whole climb is rendered in a deliberately retro PSX style: dark, grainy, Norse.
Features
- Real-time first-person combat built on stamina, spacing, and timing. Perfectly timed blocks turn an enemy's attack into your opening.
- Distinct weapons with their own movesets: sword and shield, dual axes, the longaxe, and the bow.
- A one-way road through Helheim. Doors lock behind you, bosses seal each region, and portal choices decide which rewards you fight for.
- Blessings from the Norse gods, offered as you level: each god pushes a different way to fight.
- Gold to earn and spend at Brokkr's shop for relics that bend the rules of a run.
- Permadeath with a persistent home in Hel's domain: a rune tree, weapon unlocks, and characters who remember you.
- A dark Norse world in a deliberate PSX-era visual style.
- An original soundtrack composed by the developer.
Images
Right click any image and choose "Save image as" to download the full-resolution file.
Download key art PSD (67 MB zip)
GIFs

Logo

YouTube thumbnails


Thumbnail characters (transparent)



Screenshots



























Key art












Credits
- Creator and Solo Developer
- Tommy McKay
- 3D Art Consultant and Asset Supplier
- Anton Konrad (Arrangemonk9000)
- Environment Art
- Onurhan Tunar (Revolving Pizza Games)
- Character Animations
- Muhammad Danish (Yukidan)
- Key Art and Illustration
- Giovianni Fim
- Voice Acting, The Shieldmaiden
- Max Ponsness
- Trailer Consultant
- Jay Topping
- Graphic Design and UI Consultant
- Mike Forest
- Funding Documentation Consultant
- Sean Dee (Towerpoint Games)
